Inox Chainguard
A bruising Damage Soak who pins enemies in place with Shackle and flings them through traps with Swing. Evolution of the Brute — more control, more teeth.
Places a character token on an enemy. A Shackled enemy cannot perform Move abilities while adjacent to the Chainguard, and does not factor the Chainguard into its Focus pathing. Token removed if the enemy dies or you Shackle a different enemy. Enemies immune to IMMOBILIZE are immune to Shackle.
A modified Push/Pull that moves a target X hexes in a circle around you — clockwise or counterclockwise. The target cannot end up further from or closer to you. Movement ends when the target hits something that would normally block movement.
Chainguard holds monster aggro and soaks damage for the party. He struggles with AoE — his only reliable way to hit multiple targets is Bottom Attack actions and Traps. Jump is scarce at Level 1. Initiative Control is a recurring challenge: cards skew 10–60. Comes fully online as a Damage Soak around Level 5 but requires creative play before then.
Tap a checkbox to mark a perk as taken. Remove -1 cards first, then prioritize rolling modifiers.
Each Crimson Scales and Trail of Ashes character has a personal Milestone card with a unique goal. When the character accumulates the required number of checkmarks toward that goal, the Milestone is complete and they permanently add their Level M ability card to their hand. The Level M card does not count against hand size — it is an extra card earned through play.
See the milestone card image for the specific goal condition.